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GDevelop vs MonoGame

Learn how GDevelop and MonoGame differ in their key features, development activity, technology stack and community adoption, so you can decide which of these game development platforms is best for you.

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Favicon of GDevelop

GDevelop

Free, open-source game engine with visual event system, AI tutor, and one-click publishing to Steam, iOS, Android, and web platforms.
25,882stars+811(+3.2%)

Last 30 days

  • Last commit


    10 hours ago
  • Repository age


    12 years
  • Version


    v5.6.280
  • Repository


    4ian/gdevelop
Screenshot of GDevelop
Favicon of MonoGame

MonoGame

Build games in C# that run on Windows, macOS, Linux, iOS, Android, and major consoles. No royalties, no subscriptions, no runtime fees.
14,334stars+119(+0.8%)

Last 30 days

  • Last commit


    3 days ago
  • Repository age


    15 years
  • Version


    v3.8.5.1
  • Repository


    monogame/monogame
Screenshot of MonoGame

Detailed Comparison

Both GDevelop and MonoGame have their unique strengths and serve similar purposes effectively. Consider your specific needs regarding popularity, growth, activity, technology, maturity and features when making your decision.

GDevelop wins
Community & Popularity

GDevelop leads in popularity with 25,882 stars vs 14,334 stars for MonoGame. The 81% higher star count indicates stronger community adoption. In terms of developer contributions, MonoGame has 3,101 forks, indicating strong developer engagement.

GDevelop wins
Growth Momentum

GDevelop is growing faster, adding 811 stars in the last 30 days (+3.2%) against adding 119 stars for MonoGame (+0.8%). GDevelop is both larger and pulling further ahead.

Comparable
Development Activity

Both projects show recent activity, with GDevelop last updated 10 hours ago and MonoGame 3 days ago.

Comparable
Technology Stack

Both tools share common technology foundations, being built with Bash, C, Objective-C, C++. However, they differ in their additional technology choices: GDevelop uses JavaScript, CSS, Typescript, JSX, Python while MonoGame leverages Kotlin, C#, Lua.

MonoGame wins
Project Maturity

MonoGame has been in development longer, starting 15 years ago, compared to GDevelop which began 12 years ago. This 3.3-year head start suggests MonoGame may have more mature features and established processes.

Comparable
Use Cases & Features

Both tools serve similar use cases in Game Development Platforms.