Learn how Kdenlive and LosslessCut differ in their key features, development activity, technology stack and community adoption, so you can decide which of these video editing software is best for you.
Last 30 days
Last commit
14 hours agoRepository age
11 yearsLicense
GPL-3.0Repository
kde/kdenlive
Last 30 days
Last commit
14 hours agoRepository age
10 yearsVersion
v3.70.1License
GPL-2.0Repository
mifi/lossless-cut
Both Kdenlive and LosslessCut have their unique strengths and serve similar purposes effectively. Consider your specific needs regarding popularity, growth, activity, technology, maturity, licensing and features when making your decision.
LosslessCut significantly outpaces Kdenlive in community adoption with 45,097 stars compared to 5,921 stars on GitHub. This 7.6x difference suggests LosslessCut has a much larger and more active community. In terms of developer contributions, LosslessCut has 2,267 forks, indicating strong developer engagement.
Kdenlive is growing faster, adding 188 stars in the last 30 days (+3.3%) against adding 1,103 stars for LosslessCut (+2.5%). Kdenlive is the smaller project of the two, so it is closing the gap rather than extending a lead.
Both projects show recent activity, with Kdenlive last updated 14 hours ago and LosslessCut 14 hours ago.
Both tools share common technology foundations, being built with JavaScript, Bash. However, they differ in their additional technology choices: Kdenlive uses Python, C, Objective-C, C++ while LosslessCut leverages CSS, Typescript, JSX, SCSS.
Kdenlive has been in development longer, starting 11 years ago, compared to LosslessCut which began 10 years ago. This 1.1-year head start suggests Kdenlive may have more mature features and established processes.
The projects use different licenses: Kdenlive is licensed under GPL-3.0 while LosslessCut uses GPL-2.0. Consider the licensing requirements when choosing for your project.
Both tools serve similar use cases in Video Editors. However, they also have distinct specializations: LosslessCut extends into Audio Editors.